Elite Dangerous 2.2 Money Making

Elite Dangerous 2.2 Money Making Average ratng: 5,5/10 4739 reviews

In this guide I'm going to teach you how to make easy money as of Beyond Chapter 3. Other Elite Dangerous Guides: Bounty Hunter's Guide. Elite 2.4 Bulk Passanger Missions Route. Federal Corvette PvE Allrounder Engineers Loadout. Passenger Missions First of all you need patience, a decent passenger transport ship and more time. Elite dangerous money making and earnings. Money can be earned: selling your time, selling something unnecessary, selling other peoples time, and many other options. Or you can use quick thinking and develop a scheme for how to use your elite dangerous money making to make new money. Elite dangerous money making and costs.

Contrary to what you may have heard, greed is not in fact good. However it’s natural to want a little bit more – a bigger house, a faster car, more extravagant holidays than that long weekend to Bognor Regis. None of us really need excess – or even expect it – but it’s hard to deny that it’d be just swell if we had a tiny bit extra.

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It’s one of the things that make videogames so compelling for many of us, enabling us to live out our fantasies as muscled warriors, skilled racing drivers, or celebrated athletes simply by bashing some keys and clicking some buttons. And in games where the world is shared, it’s hard not to be tempted into wanting to amass a small digital fortune simply for the sense of status and power that might bring.

Nowhere is this more apparent than in Elite: Dangerous. Here is a persistent, connected universe where everything you do – every little action – rewards you with Credits. Bounties and trading are obviously goals towards building your own vault of wealth, but even exploration can be financially fulfilling. So it’s hard to deny that being part of the one percent in such a universe would feel very empowering indeed.

Elite Dangerous Money Farm

But for Elite: Dangerous player Andrew Jennings, his dream of becoming a billionaire wasn’t entirely about the money. “I am a completionist,” he says. “I see a game with ships like Elite: Dangerous as a challenge; I must own them all. So I will sit down and plan out a path to gain them all.”

Jennings decided if he was to have every ship, he’d need a lot of money. So he set about earning it. He raked in multiple billions of Credits – a number the largest percentage of players will never see throughout their time with Elite. “My method of earning my credits was multiple,” states Jennings. “Most of it was trading – legit – of rare and basic items from system to system. I also went into a bit of exploration and a ton of combat.”

Trading became Jennings go-to money making scheme, however, saying that his preferred routes were in the Lave or Hecate clusters, which gave him “maximum distance between systems to ensure Credits while not stretching myself too much on jumping around.” Jennings would have to change with the times though, as Frontier Developments would regularly implement various nerfs to trading economies.

With the first balance tweak he switched from rare goods to more basic commodities, trading them from system to system in his Type 9 ship. “Most of my trading systems then would be no more than five light years apart, the stations no more than 1k from the star, and would be a large station for the Type 9 to dock with.” But again nerfs came, and these short range trading routes would no longer cough up the cash that Jennings wanted, forcing him to repeat runs of Resource Extraction Sites to amass his fortune. How to combine pictures in paint.

Before long Jennings earned his first billion, making it into the upper echelon of Elite: Dangerous’ wealthiest players. And just like in real life, money attracts money. He moved in similar circles, finding himself friends with equally affluent Commanders. “A bunch of us would go outside a station and dump five million in gold out of a Type 9 and then crash it into the station,” says Jennings, adding, “because why not? Or we’d have jousting contests with Anacondas just to see how much punishment we could take.” It’s the outer space equivalent of a football lying in a bathtub full of banknotes, or Dan Blizerian’s Instagram account.

But Jennings adds that the way Elite: Dangerous handles its players was a real “point of contention”. Whenever too many players arrive in a system, Elite: Dangerous creates new instances – segregating players from areas and zones that ought to feel busier. “It got boring to do anything,” says Jennings of his billionaire antics, “because of how limited the population was.”

It’s long been said that money doesn’t buy you happines, and after reaching a certain level of wealth – and with nothing in-game to waste it on – Jennings’ enjoyment while playing dwindled. “Once you get the best ship for whatever you are doing, you didn’t need anything else,” he claims. “Frontier released a galaxy to explore and have fun with but it feels empty inside. They’ve slowly given some content such as the artifacts and Power Play but to what end?

“When you take a step back and look at it from a point of view of other games in the same genre from the past there has always been something to drive for. Look at Freelancer, Wing Commander or even Star Citizen. There is a drive to get ships and weapons to prepare for aliens and player-driven content. With Elite: Dangerous you take a system, move on, and take another, move on. Frontier seems to be relying too much on the player base to fill in the missing gaps.”

You’d think with all that money Jennings would have little to complain about; the universe is his oyster, surely? “I did many things that were quite entertaining, for a time, and that would be stupid to anyone without billions,” he says. “I often would crash Anacondas into other ships just for the fun of it, knowing it would kill me as well. I tried risky manoeuvres, often ending in death, just because.”

Jennings explains that this is another “downfall” of Elite: that the lack of repercussions stifles what should be the danger of exploring the vast, unknown darkness of space. “The fact I could crash an Anaconda into something else and only pay a percentage of the cost to get it back, there was no risk versus reward in the end. You could be across the galaxy, crash your Anaconda into a black hole, and laugh as you wake up in a station with a new ship. What was the risk I took?”

And so Jennings tired of his fortune, quitting and leaving his Credits to stagnate. But he may one day return, providing – as he hopes – Frontier adds in extra things for the one percenter to do. “I’m looking forward to the new Corvette they released some information on. So maybe, should it be worth anything, I’ll come back then and buy that ship.”

Yet he still dreams of his space-age billionaire lifestyle. “I’d actually love to see stations,” he says, “or at least some type of structure that people could buy and put down as a mobile ammunition storage. This doesn’t have to be for the super-rich but as you spend more, the larger the structure will be, the more it can store.

“Or how about full blown pilotable capital ships? Why shouldn’t a dedicated pilot of the Federation get access to a capital ship? Wouldn’t it be great if you could jump into a conflict zone and go toe to toe with an Imperial capital? I think it would be awesome to see.” Perhaps the new Horizons content will have something to offer down the road…

There’s a tinge of disappointment to Jennings’ remarks, a sense that no amount of money in the universe could have resolved the current emptiness of space in Elite. But perhaps it is, instead, a modern-day parable. Here’s a tale of one man’s drive for fortune, only to find it that achieving it brought him no happiness at all; a testament that might enrich our own ordinary, Earth-bound lives. Or maybe he just wants an even bigger spaceship.

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Having not played for a long time, finally picking up Horizons, and knowing Frontier likes to change how things work, I'm not sure what makes good money now.

Before I could Bounty Hunt and make pretty decent bank in a short time frame, but the systems I used to frequent now aren't offering as much(and also my weapons don't seem nearly effective as they used to be..).

Mining was under heavy changes when I did play(2.0), so I don't know where it is currently at and what the ROI would be (I'd definitely have to get/outfit a new ship for mining).

Passenger missions seem somewhat profitable, but also very time consuming if I accidentally pick the 'wrong' passenger.

Basic Mission board seems to have some chunks of 200k for a quick delivery or something, which doesn't seem like much.. but I can see it adding up if I outfit accordingly.

Trading.. I could never really figure out, so if it's much better let me know

Exploration was decent.. but very time consuming, and the longer the game has been out more has been explored. I'm guessing that means less bonus bank.

Planetary landings.. Completely new to it, is there good money in it?

Tl;DR What playstyle/tasks in Horizons 2.3 gives the most (and preferably fastest.. want that Imperial Cutter..) buck?

EDIT: Now that 2.4 is out. This question is even more important with the 'new threat' now joining us and Re-buy still being very high..


3 Answers

Edit 2: Updated again March 2018 to include new methods introduced in the Beyond patch, as well as remove information that was invalidated by that patch.

Edit: This is an updated answer as of Feb 2018. I knew passenger missions were the fastest and most lucrative missions, but I put it to the test and tried to find out what the upper limits were. I reinforce the same points here as my original answer but give (I think) some clearer examples and comparisons, plus a step-by-step explanation of my current money farming plan.

The absolute fastest method of making money that I have found is by doing passenger missions, specifically transport missions to stations that are far away from the arrival point. The step-by-step is listed below, and further down I'll list quick comparisons with the other lines of work mentioned.

Long-Distance Transport Missions

Find a station that you can dock at, has a passenger lounge, and is really far away from the entry point of its system.

The easiest way to do this is to go to the eddb.io station list and search for a station:

  • Set Min Landing Pad filter to the smallest size landing pad your ship can use.
  • Leave the Max Distance to Arrival field blank
  • (Optional) Only set Include Planetary to 'Yes' if you own the Horizons DLC
  • Set the Reference System to your current location
  • Click Find Stations

This is searching all stations in the database that you can land at. After the search completes, click the Arrival Distance column header, and that will sort the stations by their distance from the system arrival point. Sort this column so the largest distances are at the top.

For example, if you were in Sol, this would be your returned results:

So Katzenstein Dock in the 36 Ophiuchi system is 4,218,205 LS from the arrival point (that's about an hour of supercruise, FTR). Transport missions become more valuable based upon the length of your supercruise trip, so any missions going to Katzenstein are going to be very lucrative.

Note: The recent Beyond update has drastically reduced some of the longer-distance rewards. There no longer seems to be much of a difference between a 500,000LS trip and a 3,000,000LS trip, so Katzenstein is now a bit overkill considering the travel time involved.

Go to a system nearby that destination, within ~20 LY or so. Find a station with a passenger lounge and look for any missions that are going to Katzenstein Dock. In my experience, after a local faction is friendly with you, they will offer 4-10 million credit missions for low-tier requests (5 Economy passengers, 2 First Class), and 10-15 million credit missions for high-tier requests (32 Economy passengers, 18 First Class, 6 Luxury). When allied, factions will give 10mil / 15mil missions that are basically identical, except one is Tycoon and one is Elite rank.

It may require switching between Solo and Open Play a few times to get the missions to pop, but it's possible to (modestly) do a single run with an Anaconda, Beluga, or a Type 9 that nets you over 30-40 million credits.

Elite Dangerous 2.2 Money Making

It just requires:

  • Getting to the system that's near the system containing the long-distance station
  • The time to find the missions you want to stack up
  • The travel time to the station (4 million LS = ~1 hour of supercruise, 1 million LS = ~30 minutes)

Why passenger missions?

  • If you can jump ~20ly, most transport missions can be completed in one jump, sometimes 2 or 3.
  • Avoiding criminal / wanted passengers eliminates 90% of the dangerous missions; avoiding secretive passengers will avoid a lot of failures just for being scanned.
  • Even if VIPs (or others) make demands mid-trip, you can deny those demands and maybe just lose a little passenger satisfaction, a possible bonus, or it can have no consequence at all.
  • Missions often stack, meaning you will often find multiple groups of passengers going to the same location
  • Single missions can often net over 1Mil credits, and I've seen Luxury passenger missions pay out 4Mil creds for a one-jump trip
  • Visiting the same stations over and over will raise your rep with local factions, giving you access to the higher tier missions as well as just more missions in general, and thus higher payouts per jump

I personally have about ~36 Economy, ~24 First class, and ~8 Luxury seats in my Beluga, and I'm able to pick up multiple missions at nearly every stop that are going to the same location; on average, I make anywhere from 800K to 2.5M per jump by stacking missions. This equates to me sitting down to play for about an hour or so, and walking away about 5-15Mil creds richer, depending on my luck.

Mass Transport Missions

The recent Beyond update has introduced larger transport missions, which sometimes require 50+ seats for a certain class of passenger. This can be accomplished with 2 size-6 Economy cabins, but takes quite a few cabins for First Class. The rewards for these trips, depending on the distance, can be 3-8 million credits in my experience.

Wing Missions

Wing missions are a new addition as of the Beyond update and offer some very lucrative rewards, but they also allow youto share the workload. I find these to be the 2nd most lucrative money-making method as of theupdate.

Any wing mission you accept can be shared with your wing members, and each person contributes tothe overall mission goal. If someone messes up, a partial reward can be accepted if certaincriteria are met. The only wing members that are rewarded are the people who are in your wingwhen the missions is turned in, so make sure to wait for your buddies who helped to be online(and in your wing, with the wing mission accepted) before you accept your cash,or they will be out of luck. Everyone gets to pick one of the three offered rewards,and everyone gets the full reward (no profit sharing) regardless of their contribution (yes,even with zero contribution).

  • Massacre missions usually want you to kill a lot of people (100-200) for a few million bucks (biggest I've seen was 10mil / 190 kills). Definitely easier with a wing.
  • Delivery missions are point-to-point haulage missions (300-3000+ units), meaning thecargo you transport is given to you at the mission port, and dropped off at the destination port.The cargo is unique, so if you are delivering cothing (haulage) and you blow up, you will never get the full reward, even if you go find and buy more clothing (which is cargo, not haulage).
  • Source and Return missions are a little different from delivery missions. You are not giventhe cargo to transport, you have to go find it, 'acquire' it, and bring it back to the missionport. The profits are usually larger than the delivery missions, but that's because you have to(usually) buy the cargo. Case in point: the first Wing mission I tried was $27mil credits to source and return something like 3000 units of gold. I was excited about the giant reward untilI realized I'd be spending about $21mil just to acquire the gold I needed to return.

Mining

The upside to mining is that besides fuel, limpets, and initial equipment purchases, mining is essentially all profit. With multiple lasers (5) and multiple collection limpets (8) on a Type 9, I used to rake in about 2Mil credits worth of Painite / Platinum / Palladium from Pristine Metallic rings for a 1-hour mining session. It's a grind, but its peaceful and I found it fun. That being said, I can make 2Mil a jump sometimes with passenger missions.

Basic Missions

I have personally found that basic mission-board missions don't have great payouts, and require a lot of work for the money.

The notable exception: SRV missions. There are Sentry Skimmer missions ('Destroy X number of sentries near Base Y'), and sometimes Power Grid missions ('Shut down the power grid at XYZ!') that have multi-million credit payouts (1-3 million in my experience), but the sheer time it takes to do them makes them less viable than passenger missions.

Trading

Personally, I find this to be the most grindy, annoying way of making money. Basically, you need to ensure that each jump you're making from station to station is netting you a greater profit than you are spending in terms of time and fuel. Each station is limited in what it sells, and those goods are only desirable to certain types of economies, so to really be efficient at trading, you will need to rely upon 3rd-party tools that will plan out a route for you, 'guaranteeing' a profitable trip each time.

Say you buy 100 units of X at 1000 credits below galactic average, and sell them for 1000 creds above average; if my math is correct, you just made 200K in profit on that trip. While that's nothing to sneeze at, I don't even pick up passengers offering less than 500K anymore, if that gives you some perspective on per-jump profitability.

Planetary Landings

I'm not really sure what profitability there is in just random planetary landings; there are always things to collect on planetary surfaces, from materials to cargo to occupied escape pods, but they aren't inherently valuable, and don't seem plentiful enough to fill up a cargo hold very fast. It's also annoying (in my opinion) to fill up your tiny SRV cargo bay and have to call in your mothership to unload every time. It's very fun to explore planets, you can find some interesting and beautiful sights, but aside from Mission Board missions that request you to specifically do something on a planetary surface, I don't believe there is a straightforward way to make a lot of profit from random landings.

Exploration

If you're geared up for it and don't mind being lonely, people do say this is profitable. Generally your scanners, scoop, and FSD are the only real requirements, and your quality of life will be enhanced with a big fuel scoop. But, the payouts depend on where you go, and if you get back safely.

The goal is to travel far, scan lots of interesting things, and get back safely to a station. That can be a very dangerous and complicated thing, or a nice peaceful jaunt into the black, depending on your luck. Here is a great infographic found on Reddit that shows profitability of different sources:


Look for a system that has a station or two that is very far out (200,000-6,000,000ls) now go to all the systems around it look through their offered missions and see if they have courier/data delivery mission or even cargo, though I noticed the non cargo delivery missions pay way more, for the system in question. Now take a look at the payout it should be 10-500x higher than normal ones dependent on the reputation requirement and how far the station is from the jump in point.

make sure to look through all the non available ones as well. now just because they don't have that system on their mission list does not mean that it never will but if you go back after the missions refresh 3 times in a row and it never shows up take it off your route.

I normally can get anywhere from 5-15 million from a single run off a 1,240,000ls run though when I started before I leveled up the reputation it was more like 500k to a mil. when you find a good system and route you will want to run some missions between the stations on said route before doing the long haul to get the rep up so you can take more missions with you at one time or pick them up as you do others between the stations while waiting for them to refresh.

now the higher the distance between the jump in point and the station the higher the payout. a 1,200,000ls run takes 30 minutes but tends to pay out when you unlock the better missions anywhere from 200k per mission to 600k maybe higher but I have not seen them yet. a 200,000ls run only takes 10 minutes but also tends to only pay out around 40-150k per mission. I know there are stations further out but I have yet to see any higher than the 1.2 mil. a final note you may be tempted to go afk when doing this but you will want to at least be able to see your screen as interdictions tend to only go off right after you leave or right before you get there/ if you slow down for some reason.

Elite Dangerous 2.2 Money Making Tips


I made 250 million by stacking massacre missions and hitting up conflict zones. Find a conflict zone and keep refreshing stations until you find a few massacre missions.


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