Hoi4 Waking The Tiger Formable Nations

Hoi4 Waking The Tiger Formable Nations Average ratng: 9,0/10 559 reviews
Waking
  1. Hoi4 Waking The Tiger Formable Nations 1
  2. Hoi4 Waking The Tiger Formable Nations 2016
  3. Hearts Of Iron 4 Waking The Tiger
Type

Download HoI4 - Waking the Tiger - Following the Treaty of Versailles MP4 MP3 M4A 3GP video (02:33:54) for free with quality: 480 (SD) 720 (HD) 1080(FHD). A challenge I've read many many times now and I think it's time to try it out.

Release date / PatchStore: Expansion
Paradox / Steam
Hearts of Iron IV: Waking the Tiger expansion answering the call release trailer.

Waking the Tiger is the first full-fledged expansion for Hearts of Iron IV. It was announced on 15 November 2017[1] and was released on 8 March 2018[2], along with patch 1.5.

Expansion features[edit]

  • National Focus Trees for China: Guide the Chinese Republic or Communist China through the war, guided by your own vision of the future.
  • Modified Focus Trees for Germany and Japan: Two major Axis powers now have alternate history paths, including the chance to depose Hitler or install Communism or Democracy in Japan.
  • General Traits and Abilities: Generals’ traits can now unlock powerful Command Power abilities, allowing great flexibility and creativity.
  • Decisions and Missions: Historical decisions and national missions give new places to spend Political Power, from domestic politics to start special projects.
  • Added the ability to send attachés to other nations outside of your faction that are at war, allowing you to see their troops, as well as giving the sender army xp, and the receiver a small amount of organization and planning speed.
  • And more: Scavenge equipment from the battlefield, use Volunteer Air Corps, as well as new music and art.
  • Adds a new currency unique to the Chinese warlords: Political Support Points. Accumulate sufficient number of Political Support Points as a Warlord and wrest control of China's destiny.

Hoi4 Waking The Tiger Formable Nations 1

Free features[edit]

Main article: Patch 1.5
  • New Stability and War Support mechanics replace National Unity to better model the state of your nation and many decisions and changes to go with these
  • New focus tree for Japan
  • Overhauled and expanded German focus tree: added new focuses for the Industrial, Air, Naval, and Fascist paths, and improved certain existing ones.
  • Added Chain of Command * Can now put Field Marshals in charge of Generals leading armies to get bonuses from both
  • Generals now have 4 skill values * Attack, Defense, Planning, Logistics instead of a single skill.
  • Traits are no longer lost on promotion of commanders
  • Commanders can (and usualy do) start with new personality traits
  • Added Decisions * a middle ground between focus trees and events allowing tons of moddability and mechanics
  • Added many Decisions to go with the new Decisions mechanic.
  • Added Acclimatization core mechanic letting troops get used to harsh climate
  • Can now dedicate some Command Power to improve air efficiency in a zone using Extra Ground Crews ability
  • Added 'kick from faction' diplomatic action (for SPAAAAARTA!!! /Podcat am I 2011 meme:ing again?)
  • New historical template namelists. Increased immersion when meeting AI and a lot of power to letting player control how things get named
  • New retreat mechanic. We now separate between withdrawing and forced retreat meaning you dont get overruna nd crushed when ordering retreat on units and falling back wil lrequire a lot less microing
  • New interface for looking at lost and sunk ships
  • Massively improved production interface with more filters, collapsing, drag and drop and allowing more than 15 factories to be assigned to a single line
  • New War overview with factions, filters, sorting. It also has a summarized war overview which we recommend. Wars are now much more fluid to be able to handle 3-way wars and avoid lots of issues in the past with war merging etc.
  • Several new Refinery techs allow you to control how much rubber and oil is outputted
  • Infrastructure now effect how much resources can be extracted. Build up an area to unlock more, bomb it to hurt output
  • Special forces are now limited to a % of your army, or a minimum count of battalions
  • Several new techs allow you to bonus special forces or control quantity vs quality
  • Can now attach air wings to armies and they will follow them and do missions

Hoi4 Waking The Tiger Formable Nations 2016

Developer diaries[edit]

Main article: Developer diaries

All developer diaries about the Waking the Tiger expansion and patch 1.5 (aka Cornflakes).

No.Title and LinkDescriptionDate
1Future and CornflakesPodcat shares the team's (non-exhaustive) list of features to act as a future development roadmap for HoI42017-08-23
2Our development processSofia 'KimchiViking' Höglund, HoI4's project lead, explains the development cycle, from design to implementation.2017-08-30
3A Product Manager's Role'Firebolt', HoI4's product manager, on the intricacies of budgeting a game development.2017-09-06
4Chain of CommandPodcat on spicing things up in the HoI4 chain of command as part of patch 1.52017-09-13
5Stability and War SupportStability and War support to replace National unity in the next patch2017-09-20
6Division NamelistsPallidum, HoI4's game designer, inserting some flavor (and logic) to division names.2017-09-27
7Synthetic DawnRefinements to synthetic refineries and inter-linking infrastructure with resources2017-10-04
8Bag of Tricks #1Smaller improvements to the game: control groups, divisions consolidation, removal from faction, mini-map & pinging.2017-10-11
9A New GermanyRevised focus tree for Germany as part of requested alternate history options2017-10-18
10Bag of Tricks #2Another small features and improvements, this time with relation to equipment2017-10-25
11Airplanes and LootboxesFurther improvement of air related aspects2017-11-01
12Decisive ActionAdding decisions, missions, crises and special projects to the game2017-11-08
13Nationalist ChinaThe 1st focus tree for China (the nationalist path) as well as the announcement of Waking the Tiger expansion.2017-11-15
14Communist ChinaThe 2nd focus tree for China (the communist path) along with an example of the new decision system in action.2017-11-22
15Leaders, abilities and TraitsRevamped and expanded trait system and the mysterious 'red phone' icon (aka command power).2017-11-29
16Acclimatization and Special ForcesTroops are now affected by hot and cold climates, and new changes to special forces.2017-12-06
17Border Wars: The Last WarlordMore detail on the Chinese warlords.2017-12-13
18Christmas & ModdingModding guide for the new decisions & missions system in patch 1.5.2017-12-20
19New German Divisional NamelistFurther improvement of incoming German unit namelist.2017-12-27
20Japan reworkA rework of the Japanese national focus tree.2018-01-03
21Bag of Tricks #33rd assortment of small improvements: attachés, extra ground crews, historical army insignias, and volunteer air wings.2018-01-10
22ManchukuoThe last unrevealed focus tree for Waking the Tiger: 'Manchukuo'.2018-01-17
23War Changes and game DifficultyChanges to 3-way war handling and addition of 2 more difficulty settings.2018-01-24
24Sound, Music and Art for TigerOn the topic of the artistic additions to Waking the Tiger.2018-01-31
25Naval UpdatesImprovements of naval matters: losses and kills overview, convoys raiding, transports interception, and more.2018-02-07
26Formable Nations and AchievementsNew goals to strive for: formable nations and some 18 achievements.2018-02-14
27Performance and AIPerformance and AI.2018-02-21
28Recap EpisodeWhat is coming in Waking the Tiger and the 1.5 Cornflakes.2018-02-28
29Pre-Release and International Women's DayWomen's contribution during the second world war.2018-03-07
30Post-Release patchInfo about patch 1.5.12018-03-14
311.5.2 Update #1Info about patch 1.5.2: German border changes, commander XP gain changes, multiplayer desyncs, and more.2018-03-21
321.5.2 Update #2 and Modding GoodiesInfo about patch 1.5.2: Air Balance and Changes, Nukes and Surrender, Manchukuo, Modding and more.2018-03-28
331.5.2 Update #3 and TelemetryAn updated beta and multiplayer telemetry2018-04-04
341.5.2, Future Roadmap and IroncladThe return of the bullet list and possible future development roadmap2018-04-11

References[edit]

  1. Forum, Hearts Of Iron IV gets new expansion: Waking the Tiger, 15 November 2017
  2. Forum, Waking the Tiger is coming on the 8th of March, 30 January 2018
Retrieved from 'https://hoi4.paradoxwikis.com/index.php?title=Waking_the_Tiger&oldid=29185'

Released 08 Mar 2018

Despite the fact that Hearts of Iron IV still has some fundamental issues with its design, the HOI team at Paradox Development Studios are certainly doing a great job distracting us by doubling-down on what actually works (and fleshing out areas of the world bit-by-bit). That’s not meant to be an insult – Dan Lind and his team have been doing great work with what they have, but most fans acknowledge there are problems, even now. Thanks to the recently released Waking the Tiger expansion however, those problems feel a little less pressing.

As with every expansion for a Paradox game these days, it’s important to try and unpick what you’re paying for versus what you get for free. That’s why taken on its own Stellaris: Apocalypse was a disappointing expansion: for $20 you really didn’t get much, but it’s better to think of it as subsidising the free patch.

The story in Waking the Tiger is a little bit more complicated, but on balance it’s a pretty content-packed add-on.

For your money, you get new focus trees for China, People’s Republic of China and the various Chinese Warlords (otherwise they will default to the old versions). Along with this, you get an additional ‘branch’ the focus trees of Germany and Japan (their basic trees have been re-worked for free to accommodate this). It’s worth taking a moment to admire what the team have done here – by working Germany and Japan’s in a specific way, they’ve given themselves the ability to allow entire branches (which can equate to a whole narrative experience, such as reviving the German Empire) to be bolted on at a price, whilst leaving a perfectly functional and complete tree to interact with if you decided not to. I haven’t delved deep into Japan’s tree, but I’ve see a Democratic ‘State of Japan’ form a couple of times now. Germany’s Civil War branch I’ve documented a little bit already; while interesting you must be a lot more active once the Empire is revived because removing Nazi Germany makes Europe a pretty peaceful place, it turns out.

In addition to the above, you get new Command Power abilities that function with the (free) command power system, new traits that go with the (free) revamped commander and army management systems, lots of decisions that interact with the new (free) Decisions System, new formable nations like the Roman Empire, and host of other new bits and bobs that essentially just enhance existing systems. For example, the Acclimatisation system itself is free, but the unique unit skins that trigger depending on which end of the scale you’re on are premium. If you don’t have the expansion, your units just look the same. There’s quite a few littler things that we won’t be able to mention here – we highly suggest you check out this post and look at the ‘Waking the Tiger Expansion’ section at the top to see the full break-down of what you’re paying for.

There’s a lot more generic stuff in this expansion than there are things that specifically tailor to the theme of the day, which is China. You’d be quite right in stating that World War Two actually started in 1937 after the Marco Polo bridge incident, causing Japan to invade. Waking the Tiger focuses on the various Chinese factions, giving them new trees which allow the player to take the area in a few directions, as well as a new mechanic that seems like it has potential, but is a bit of a mixed bag right now.

China is in a delicate place at the start of the game – while ‘China’ itself has just successfully fended off the People’s Republic of China’s take-over attempt, they’re still surrounded by various warlord factions and colonial powers. Not to mention that unless Japan completely falls apart (which it can do), the Marco Polo bridge incident will trigger, and you will be locked in a war with the Rising Sun. The new focus trees for all the Chinese factions give them a lot of options with regards to coming together and facing Japan as one, as well as ways of boosting your economy by courting foreign powers for investment. It’s easy to get distracted by trying to get one over on each other as one of the Chinese factions (especially the smaller ones) but really, all this stuff is meant to be saved until AFTER you’ve fended off Japan. The Focus Trees themselves are fine – the HoI team are getting better at making them, and the only thing they could do at this point to up their game is to simply tell us what the optimum path through a tree is. That’d be nice.

The new mechanic that comes with Waking the Tiger and that is exclusive to the East Asian theatre is the ‘Border Conflicts’ system. Using political points, you can trigger small border wars between yourself and another faction that is contained within one state (that is on the border). You can only use so many troops to fight this war, and the conflict itself is automated until someone wins, or it ends in a stalemate. There is an option to just escalate the situation to a full-scale war if you want. The most disappointing thing about this mechanic is that you can’t control the units – I’ve had my most fun in Hearts of Iron making the best out of small armies – using the surgeon’s knife instead of the hammer. Outside of this, its usefulness compared to just trying to declare war normally is still up for debate. Again, part from maybe one early land-grab, this is something best left until after Japan comes a-knocking (of it Japan falls apart, so you know they’re not coming), because it’s easy to get distracted.

It’s not a very well sign-posted system either. The change-log for the expansion says that these border conflicts can be unlocked through the “asian focus tree”, but what that means is unclear. All I know is that, during a PRC play-through, the decisions just appeared randomly after a point.

I’d be hard pressed to say that you could live without Waking the Tiger. If you at all care about the conflict in China (even staunch euro-philes will probably get bored eventually) it’s a bit of a no-brainer. Further to that, the expansion comes with a lot of quality-of-life improvements that occupy that grey area between being essential (so really, should be free), and being additional tools in your toolbox to enhance gameplay. It also adds in a lot more flavour to the new systems brought in with the patch, like decisions/missions, Commanders (easily my favourite bit now), and the alt-history branches for Germany and Japan. I honestly feel a lot of these areas would be a bit dull without the content that comes with this expansion.

Hearts of Iron IV’s march to victory continues, but the big battle still looms in the distance. The old guard of Research, Diplomacy and basically anything to do with manually running your faction outside of warfare is falling back in the face of the new, dynamic and short-cut-frenzied Focus Tree. At some-point, these features are going to draw a line and will make their final stand. It’ll be interesting to see what the outcome of that will be, but in the mean time Waking the Tiger gives us some fun new toys to play around with.

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