Black Mesa Dedicated Server
A friend told me Black Mesa has been 'Greenlighted' for distribution on Steam. I also read somewhere that it's free and requires the Source SDK that comes bundled with some Valve games.
I'm searching for 'Black Mesa' in the Store section but can't find it.
Awkook Welcome to Black Mesa 0 points 1 point 2 points 4 years ago nope, just a regular cat5 ethernet cable works. Ive done it before so i know it works. My buddy and i were in a hotel room and we setup our computers and wanted to play a lan game of cs 1.6, and so we just hooked up both computers to the one cable we had, manually assigned the. Install Black Mesa on Debian or Ubuntu Launch a Counter Strike: Global Offensive (CS:GO) server on Ubuntu 14.04 This Counter Strike: Global Offensive (CS:GO) server guide contains instructions on how to install SteamCMD, download the dedicated server, and launch the game server. Black Mesa Dedicated Server is a companion Steam application to Black Mesa which is based off of the Source Dedicated Server (SRCDS) software. To quote the VALVe wiki: SRCDS is a tool that runs the server component of a Source game without the client component. In other words, it simulates the game without drawing it.
Assuming I don't have any game installed on my machine, how can I install Black Mesa through Steam?
BoltClock3 Answers
You can't yet.
Being 'Greenlighted' in the movie industry (from whence the terms comes) and in Steam both mean that they've been accepted for further development. It doesn't mean that the game/movie is actually released and available for download / for watching in theatre, just that production with that company is moving forward and it very likely will be released at some point.
The Steam Greenlight page for Black Mesa shows that the game has been Greenlighted, meaning that it has received enough support from Steam users in the form of votes to go into production as a Steam-powered download. At the moment, there are only 10 Greenlighted games, among thousands of proposals on Steam Greenlight. (Zero games have been released through the Greenlight process yet (as of Sept 2012), which isn't surprising since the whole idea is new.)
How to get the game
I downloaded and started playing Black Mesa only two days ago, so the process is fresh in my mind.
To play Black Mesa, you need an installation of the Source SDK Base 2007 on Steam, which is free. To verify if you already have it, and to install it if you don't have it yet:
- Go to your Game Library in the Steam Client.
- Click on the 'All Games' drop-menu next to the Search Bar.
- Pick 'Tools' from the drop-down menu.
- Find Source SDK Base 2007 and verify if it has been installed. Install it, if it's not yet installed.
Then, download the blackmesa.zip file from the official homepage. I went with a Bittorrent download (because I guessed that my connection could handle more than I was likely to get from the site's direct-download link), and it downloaded in a bit under two hours (at an average of 1Mb/s).
Inside the zip is a .7z
archive and a .exe
installer. The installer found my Steam account, had it download and install the Source SDK, and then unpacked the files in the .7z
archive into the location in the Steamapps folder where Steam looks for Source mods. It handled this all automatically, which I must say is pretty slick for a mod. It then asked me if I wanted to launch Black Mesa right away, and notified me that it would show up in my Steam Library after I shut down and restarted Steam.
All in all, it was a painless install. It will be even easier when it moves out of Greenlight and becomes a Steam Release game, but it can't get too much easier than it already is.
SevenSidedDieSevenSidedDieThis seems to be the official website with a valid download link:http://www.blackmesasource.com/download.html
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I can't check Steam personally since it is blocked at my workplace.
An alternative solution that works just as well (actually worked better for me; for some reason my Internet connection didn't like it as a 7z file) is to get it from Desura. Make an account and install the client, then you can install it in one step from here.
And I can confirm that Black Mesa is still not available from Steam yet. Dunno what the hold-up is.
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So committed is third-party Half-Life remake Black Mesa [official site] to emulation of its much vaunted inspiration that it has now fully embraced ValveTime. Black Mesa was first released as a free mod in 2012, followed by a spit’n’polished paid version two years ago, but still with the notorious jump’n’fail alien world section from Half Life’s final act missing. Plan was to rethink rather than merely remake Xen, in a planned act of historical revisionism to make people think Half-Life was brillo all the way through. (Note: Half-Life was brillo all the way through).
Last Autumn, the team declared the Gordon would finally be bouncing his away across fleshy coral oddities once away this summer. Well, no – there’s been a delay. The good news is, they are now showing off Xen’s great outdoors for the first time, as well as revealing a few changes planned for Black Mesa as a whole.
They’ve just announced that new date is this December, which hopefully means we’re all in line for a Black Christmas. The reason for the delay is, the devs say, “after taking a long and hard look at what we want to achieve, we have decided that this is for the best. We do not want to compromise on Xen’s quality in any way.” Which, I guess means, they don’t want to inadvertently give Half-Life a finale that loads of people moan about for a second time.
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Happier news is that “that said, we consider December to be a do-or-die deadline”. I hope they’ll forgive my applying just a pinch of inter-dimensional salt there, given how long we’ve waited already – and, frankly, it’s been long enough that I remain happier to wait some more if Xen needs it. Should be noted that only the paid version of Black Mesa is due to be Xenified, by the way – so you’ll probably want to upgrade in December if you’ve only got the free mod version.
To soften they blow, the Black Mesa team put out the first screenshots of Xen’s exterior sections, “all running real-time, in- game, with no edits.” Click to embiggen these:
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It’s attractive, but, as Alice worried about the Xen interior screen they put last Chrimbo, I’m not entirely convinced it screams “Xen.” Valve’s take on this far-flung planet was weird and fleshy and pastel, whereas this is gloomier and rockier and looks a bit more, well, Mass Effect Andromedan. I can see one of those flying Manta Ray wotsits in the second screen, which is arguably the only giveaway here that we’re looking at Xen as opposed to Alien Place #5464552.
Hopefully it’ll feel a bit more like the Xen of yore once we get to see scrotal spiders and angry hook-trees littered across it, though.
Also in the pipeline for Black Mesa as a whole is a new dynamic lighting system which “casts real-time light, shadows and god rays.” It’ll primarily be implemented in the new Xen sections, but they do plan to retroactively add it to specific locations in the earlier game, like so:
The whole game’s getting a colour correction pass too, “to better unify the game’s visual style and to add full screen effects during the more intense sections.” Apparently subtle in most cases, but here’s a more overt example.
Er. I prefer the ‘before’? Suspect all it means a slightly heightened sense of consistency in practice, though.
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Also, soldiers will hold their guns properly, instead of having bits of the handle sticking through their hands. Is Half-Life without a little bit of shonkiness truly still Half-Life? Hopefully, come December, we will find out.