Quake 2 Unofficial Patch
Quake II or Quake 2 was released on December 9, 1997. It was developed by id Software and distributed by Activision. Quake II isn't a direct sequel to Quake, it merely uses its name due to id feeling the game’s fast-paced, tactile feel felt closer to a QUAKE game than a new franchise. 'Quake II v3.24 Unofficial Patch (.exe version 3.2.4.2) By Knightmare (knightmare66@yahoo.com) This is a simple, no-frills patch that fixes bugs (including the nVidia 191.x driver crash) and adds only meager tweaks aside from Ogg Vorbis support. Intended for Quake2 purists who have been using the woefully out of date version 3.20, it is not.
Developers | |
---|---|
The Reckoning | |
Ground Zero | |
Mac OS (Classic) | |
Publishers | |
Engines | |
Release dates | |
Windows | December 9, 1997 |
Linux | January 6, 1998 |
Mac OS (Classic) | July 1999 |
Quake | 1996 |
Quake II | 1997 |
Quake III Arena | 1999 |
Quake 4 | 2005 |
Enemy Territory: Quake Wars | 2007 |
Quake Live | 2010 |
Quake II RTX | 2019 |
Quake Champions | TBA |
This page is for the original 1997 game. For the ray-tracing capable version, see Quake II RTX.
Key points
- Engine is open source with modern multi-platform ports available; see Source ports
- Active modding community.
- The Steam version lacks the soundtrack, but this can be fixed.
General information
- Quake Wiki - A detailed wiki for every Quake game made.
- Func_Msgboard - The mapper hub, new map releases, technique improvements.
- FAQ on Steam forums - A starting point for new Quake II players.
- GOG.com Community Discussions for game series
- GOG.com Support Page
- Steam Community Discussions
- 1Availability
- 2Essential improvements
- 2.2Source ports
- 3Game data
- 4Video settings
- 5Input settings
- 6Audio settings
- 7Network
- 9Issues fixed
- 10Other information
Availability[edit]
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | CD check removed by official patches. Soundtrack is still embedded in the CD. | |||
Amazon.com | ||||
Bethesda.net | ||||
GamersGate | ||||
Gamesplanet | ||||
GOG.com | Quake II: Quad Damage. Not available for purchase in Germany.[1] | |||
Humble Store | ||||
Steam | Does not come with the game soundtrack; see No music playback. |
- A demo is available.
- A faithful higher quality icon can be found on Archive.org.
- The native Linux version has been ported by both iD Software and Macmillan Digital Publishing. The Ryan C. Gordon 'Icculus' version can be downloaded from this page, which includes both binary and the source code to compile the software with specific settings.
- Quake II: Quad Damage includes the base game along with all expansions, a soundtrack, and a launcher created by GOG.com.
- This game can also be played on OS X and DOS using a source port.
- GOG.com's launcher for Quake II is fully customizeable by editing
Q2Launcher.ini
allowing you to add more mods or even modify the exe files the launcher should use.
Downloadable content (DLC) and expansions
Name | Notes |
---|---|
Mission Pack: Ground Zero | |
Mission Pack: The Reckoning | |
Netpack I: Extremities | Not available for the Steam version. |
Essential improvements[edit]
Official patch[edit]
- 3.20 - Latest official patch.
Source ports[edit]
Since the release of the source code various engine overhauls and source ports have been created to enhance or modify the game in different ways. Which one to use is a matter of taste. Yamagi Quake II is recommendated for authenticity to the original; Q2PRO or Quake II Starter is recommended for a multiplayer-oriented experience.[2]
Name | Description |
---|---|
Fruitz of Dojo Quake II | A Cocoa port of the engine, it allows Quake II to be played on modern Macs. |
KMQuake II | Enhanced client, allows for customization of textures, game interface etc. |
QuakeIIxp | Enhanced port with improved graphics using an updated rendering engine. |
LWJake2 | A LWJGL based source port focusing on compatibility and bug fixes. |
Q2DOS | A port that features DLL loading through DJGPP, Online play with a packet driver, Intel HD audio support, HTTP downloading with libCURL, Yamagi Quake II's game dll code enhancements and all of the v3.24 unofficial patch. |
Q2PRO | Multiplayer focused source port, available with r1ch.net anticheat module. It is also used for speedrunning. |
Q2VKPT | Tech demo source port focused on adding full path tracing using Nvidia RTX ray tracing in Vulkan. |
Quake II RTX | Fork of Q2VKPT officially licensed by Nvidia. Has its own page. |
Quake II Starter | Free and standalone installer that uses the Quake II demo and patch, along with Q2PRO, to create a fully functional and multiplayer enabled version of the game. |
R1Q2 | Multiplayer focused source port, available with r1ch.net anticheat module. |
Ultimate Quake II Patch | Designed for the Steam version but is also compatible with retail versions. It includes KMQuake 2 (Albeit outdated) along with the soundtrack. |
Unofficial v3.24 Patch | This is a simple patch that fixes bugs and adds certain things to the engine such as widescreen-support. Easy to install and use. |
Yamagi Quake II | Enhanced client focusing mainly on bug-fixes, compatibility with modern systems and code improvements. |
vkQuake2 | Enhanced client using the Vulkan renderer. |
r1ch.net anticheat module[edit]
Some multiplayer servers require clients to use the r1ch.net anticheat module, supported source ports are listed on its website.
Game data[edit]
Configuration file(s) location[edit]
System | Location |
---|---|
Windows | <path-to-game>baseq2*.cfg[Note 1] |
Mac OS (Classic) | |
Linux | |
Linux (Proton) | <Steam-folder>/steamapps/compatdata/2320/pfx/[Note 2] |
- It's unknown whether this game follows the XDG Base Directory Specification on Linux. Please fill in this information.
- Yamagi Quake II moves this to
%USERPROFILE%DocumentsYamagiQ2baseq2*.cfg
unless launched with-portable
.
Save game data location[edit]
System | Location |
---|---|
Windows | <path-to-game>baseq2save[Note 1] |
Mac OS (Classic) | |
Linux | |
Linux (Proton) | <Steam-folder>/steamapps/compatdata/2320/pfx/[Note 2] |
Save game cloud syncing[edit]
System | Native | Notes |
---|---|---|
GOG Galaxy | Added on update 1.2 | |
Steam Cloud |
Video settings[edit]
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | A source port is required. See Source ports. | ||
Multi-monitor | A source port is required. See Source ports. | ||
Ultra-widescreen | A source port is required. See Source ports. | ||
4K Ultra HD | A source port is required. See Source ports. | ||
Field of view (FOV) | See Field of view (FOV). | ||
Windowed | Can also be toggled with Alt+↵ Enter. | ||
Borderless fullscreen windowed | Use Borderless Gaming. | ||
Anisotropic filtering (AF) | A source port is required. See Source ports. | ||
Anti-aliasing (AA) | A source port is required. See Source ports. | ||
Vertical sync (Vsync) | Labeled sync every frame . | ||
60 FPS | Frame rate is capped at 83 FPS. | ||
120+ FPS | See Frame rate (FPS). |
Widescreen resolution[edit]
Custom resolution (Yamagi port)[citation needed]
|
Field of view (FOV)[edit]
Edit config file[citation needed]
Notes
|
Console command[citation needed]
|
Frame rate (FPS)[edit]
- Use a source port to avoid physics issues at high frame rates.
Edit config file[citation needed]
|
Console command[citation needed]
|
Texture quality[edit]
- Use
gl_texturemode gl_nearest_mipmap_linear
to disable texture smoothing while avoiding distant texture aliasing. Can be combined with anisotropic filtering. - The
8-bit textures
option, when disabled, uses 16-bit textures. This is independent of the texture filtering options. - The game uses non-power of two textures for models, which were supported by the software renderer, but not by the OpenGL renderer. Therefore, textures in OpenGL have to be resized to a power of two; this is controlled through the console command
gl_round_down
. By default this is set to 1, which downsamples textures to the nearest power of two, reducing quality noticeably in the process. This was used due to limitations of contemporary 3D hardware. Settinggl_round_down 0
(and doing avid_restart
, or putting it into anautoexec.cfg
) improves texture quality noticeably.
Input settings[edit]
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | See Mouse acceleration. | |
Mouse sensitivity | ||
Mouse input in menus | A source port is required. See Source ports. | |
Mouse Y-axis inversion | ||
Controller | ||
Controller support | Use Yamagi Quake II for SDL joystick support including haptic feedback. | |
Full controller support | The VR mod offers full XInput support. See VR support. | |
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | Use Yamagi Quake II. |
---|---|
Xbox button prompts | |
Impulse Trigger vibration |
DualShock 4 controllers |
---|
Tracked motion controllers | Use the Quake2VR mod (Oculus Touch only). |
---|---|
Button/gesture prompts |
Generic/other controllers |
---|
Additional information | |
---|---|
Button prompts | |
Controller hotplugging | |
Haptic feedback | Use Yamagi Quake II |
Simultaneous controller+KB/M |
Mouse acceleration[edit]
Disable mouse acceleration (source port)[citation needed]
|
Disable mouse acceleration (original release)[citation needed] Use the MarkC Windows 10 + 8.1 + 8 + 7 Mouse Acceleration Fix. |
Audio settings[edit]
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Only for sound effects, not for CD music. | |
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
EAX support | A3D, EAX (via IAS patch[4]). Use a source port such as Yamagi Quake II or Q2Pro for OpenAL Soft HRTF. |
Localizations
Network[edit]
Multiplayer types
Type | Native | Players | Notes |
---|---|---|---|
Local play | 4 | See the Steam Community guide. | |
LAN play | 16 | ||
Online play | 16 |
- All official maps are designed for at most 16 players. However, dedicated servers can be set to have the max player limit at 256
Connection types
Quake 2 Unofficial Patch Game
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | ||
Self-hosting | ||
Direct IP |
Ports
Protocol | Port(s) and/or port range(s) |
---|---|
UDP | 27910 |
- Universal Plug and Play (UPnP) support status is unknown.
VR support[edit]
Headsets | Native | Notes | |
---|---|---|---|
HTC Vive | Use the Quake2VR mod with the Revive Compatibility Layer. | ||
Oculus Rift | Use the Quake2VR mod. | ||
OSVR | |||
Windows Mixed Reality | This game might be playable with the Revive Compatibility Layer (compatibility list). | ||
Devices | Native | Notes | |
Tracked motion controllers | See Input settings for details. | ||
Traditional controller | See Input settings for details. | ||
Keyboard/Mouse | |||
Play area | Native | Notes | |
Seated |
Issues fixed[edit]
Saves not working in The Reckoning and Ground Zero[edit]
If you are getting 'function pointers have moved' error in console after trying to load game, install fan-patch 3.24. Issue noted in GOG.com release.
No music playback[edit]
The music plays directly from the game-CD so the Steam version unfortunately lacks it. Try applying the Ultimate Quake II patch mentioned above.
If you prefer to use the original engine you can download the soundtrack from the Steam discussions. Either burn a new CD from the image file or use a CD emulator like WinCDEmu to mount the image.
GOG.com version does not require this method, as the whole soundtrack is in OGG format, which the game was modified to use it instead.
Stuttering frame rate (yquake2)[edit]
- Might occur when using fractional display refresh rates.
Set vid_displayrefreshrate[5]
|
Play the expansions with KMQuake II[edit]
Use launch parameters[6] Use the following command line arguments with
|
Other method[citation needed]
|
See gun with wide FOV[edit]
Install Patch 3.24, Yamagi Quake II, or KMQuake II[citation needed] |
Apply hex edit[7]
|
'No Input arguments' when running the launcher (GOG.com)[edit]
This problem occurs only if you try to run the main EXE file. It must be ran from the Launch Quake 2 shortcut to make it work. This is due to the fact that it contains a code in the Launch options.
Other information[edit]
API[edit]
Technical specs | Supported | Notes |
---|---|---|
OpenGL | 1.1, 1.4, 3.2 | 3DFX and PowerVR MiniGL included. Yamagi Quake II updates the 1.1 renderer to 1.4 and adds a 3.2 renderer. |
Software renderer | Broken by default on Win7 x64 (Rainbow color problems in older games). Yamagi's' software renderer can render the whole game without artifacts. | |
Vulkan | A source port is required. See Source ports. |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | A source port is required for native 64-bit. See Source ports. | ||
macOS (OS X) | A source port is required for OS X. See Source ports. | ||
Linux | A source port is required for native 64-bit. See Source ports. |
Middleware[edit]
Middleware | Notes | |
---|---|---|
Audio | DirectSound, OSS, ALSA1 | OSS is used in official native Linux version. 1 ALSA support can be added by compiling the source code from Icculus version. |
Technical information[edit]
Quake II Facelift mod[edit]
The ingame method uses a simple linear filter; an alternative exists in the form of the mod 'Quake II Facelift', released in 2007, which supports Lanczos upsampling for even further improved texture quality. It also includes several other changes, like an implementation of the water screen distortion effect from the software renderer, an option to toggle texture filtering off (via setting the '8-bit texture' option to 'on'), and desktop resolution support (via selecting sub-640x480 resolutions).
This mod also has a few shortcomings; widescreen support is essentially broken as objects at the left and right side of the screen are culled out, so keeping to 4:3 resolutions is recommended. Also, load times between levels are increased, text and HUD elements are forcibly upscaled and look rather ugly, and the brightness setting now affects the skybox.
System requirements[edit]
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 95, NT 4.0 | 98, ME, 2000, XP |
Processor (CPU) | Intel Pentium 90 MHz | Intel Pentium 133 MHz |
System memory (RAM) | 16 MB | 24 MB |
Hard disk drive (HDD) | 25 MB | 400 MB |
Other | 3D accelerator card recommended. |
Mac OS | ||
---|---|---|
Minimum | ||
Operating system (OS) | 7.5.3 | |
Processor (CPU) | PowerPC 603e | |
System memory (RAM) | 48 MB | |
Hard disk drive (HDD) | ||
Other | 4X CD-ROM drive |
Linux | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | Linux kernel v2.0.24 | |
Processor (CPU) | Intel Pentium 90 MHz | Intel Pentium 133 MHz |
System memory (RAM) | 16 MB | 24 MB |
Hard disk drive (HDD) | 25 MB | 400 MB |
Notes
- ↑ 1.01.1When running this game without Administrator elevation, activity in
%PROGRAMFILES%
,%PROGRAMFILES(X86)%
, and%WINDIR%
might be redirected to%LOCALAPPDATA%VirtualStore
(more details). - ↑ 2.02.1File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in
~/.steam/steam/userdata/<user-id>/2320/
in addition to or instead of this directory. The app ID (2320) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.
References
- ↑RELEASE: QUAKE II + III, WOLFENSTEIN 3D, RETURN TO CASTLE WOLFENSTEIN - GOG.com News
- ↑Quake II source ports. what are the best for sp and the best for mp? : quake
- ↑yquake2/04_cvarlist.md at master · yquake2/yquake2 · GitHub
- ↑IAS Quake2 Patch Beta - earsound.com (retrieved)
- ↑59fps on Windows · Issue #371 · yquake2/yquake2
- ↑Running The Reckoning and Ground Zero with kmQuake2
- ↑Steam Community :: Guide :: Configuring version 3.20 (widescreen and no mouse accel)