Hearts Of Iron 4 Modern Warfare
Hearts of Iron 4 is a complicated game, but hopefully you’re starting to learn the ropes. Our basic tips can help you out with the interface, and check out our motivational lecture on how you really ought to put in the time and energy to learn the game properly. That’s all well and good, but let’s get to the nitty-gritty: unit production and management. Check out these tips for help managing and creating your perfect World War II army.
Entering The Field: Land, Sea And Air
Different types of units enter the field in different ways. For land units: in the building screen you're only building their equipment. You still need to train the soldiers to actually use the equipment, which you can do in the deployment screen. Ships, however, are automatically deployed from the building screen (and you can choose the location in a small icon that should start ticked to ‘auto’). Once built, planes appear in your hangar, which has no size limits. They're useless there, so get them to the front by clicking on the insignia on the map of one of your airfields. You can also deploy directly to the decks of your aircraft carriers. Either way, once you transfer the planes to airfields or carriers, they can be assigned to missions.
Using Support Positions
Researching support positions can give your army a major edge as you improve your medics, mechanics and other behind-the-front-lines forces. However, to actually reap the rewards of these developments, you have to edit the composition of your divisions in the deployment screen. You can choose the makeup of each division and add the support positions to the vanilla infantry divisions. It will take more training before divisions with heavy support units can enter the field, but they can give you a significant edge.
Hearts of Iron IV: Cold War Mod Jun 13 2019 TBD Grand Strategy The cold war mod is a total conversion mod for Hearts of Iron 4. Hearts of Iron 3 Hearts of Iron III: Modern Warfare Beta 6 is now available for download! As with previous releases you can expect improvements in these area's: - Events added up to the year 2010. AI has been tweaked and now relies more heavily on production licenses (a great way for major powers to make money) - 2008 bookmark has been unlocked. Here are the Hearts of Iron IV system requirements (minimum) CPU: Intel Core 2 Quad Q9400 @ 2.66 GHz / AMD Athlon II X4 650 @ 3.20 GHz. CPU SPEED: Info. OS: Windows 7 64-bit or newer. VIDEO CARD: ATI Radeon HD 5850 or NVIDIA GeForce GTX470 with 1GB VRAM. SOUND CARD: DirectX Compatible Sound Card. FREE DISK SPACE: 2 GB.
Division Training
Divisions train at roughly the same speed—you can train ten divisions at once at the same speed as just one. The only limitations: you need the hardware (tanks, guns, etc.) for the units or the training will stall out, and you need sufficient manpower. Training naturally scales up with how quickly you can manufacture weapons, which will usually be the limiting factor early on.
Using Armies Effectively
The best way to manage your troops is with armies. The tutorial shows you how to make them, but that’s about it. Don’t just lump a bunch of random troops into a giant army for each front and go at it. You want to be a little more nuanced when you form your armies. For instance, to fight a campaign on a large front, you might want a very large infantry army. These can deploy to a large section of the front and will spread out and defend it. Then, you can add smaller specialized armies to individual sections of the same front by holding right-click and drawing the section using the front line selection tool. This gives you more tactical options, like having the infantry army push forward everywhere as your tanks try to crack through the line in the south. Pulling units from one army to another isn’t the easiest thing to do in the interface, so be careful and form them right in the first place to save yourself some time.
The Front
We included this tip in our basic tips article too, but if you’re messing it up, it’ll fix a lot of your problems at one go. When you're drawing your battle plan, you aren’t drawing the path where your armies should move. Instead, you’re drawing the new front line, rather than the line of movement. Your armies will automatically advance based on the front line you draw. Battle plans can have multiple steps, too: just draw further front lines and your armies will push forward to those after getting to the first ones.
Any other big Hearts of Iron IV unit tips you want to throw into the mix?
Hearts of Iron III: Modern Warfare shifts the timeline of the game from the WW2 era to the present millennium. The mod begins at the year 2000 and ends on 2030, as is with the vanilla game you are free to choose any country and guide it through the new millennium with all the challenges and opportunities it offers.
Official Page | Modern Warfare Mod DB Page] |
Current version | Beta 6.1 |
Compatibility | HoI3 Their Finest Hour v4.02 GSKH |
Installation type | Single exe file |
Main features of this mod:
- Three new factions
Play as either NATO, CSTO or the PLA
- New world map
A completely new world map to play on, with more provinces and new possibilities, urban terrain is much more common and is harder to fight in.
- New units
A whole new arsenal of new units to choose from and deadly new weapons to command and conquer your foes.
- New decisions and events
While not a world war, the new millennium promises much more complex types of warfare as well as opportunities for collaboration.
- European Union
Europe is no longer the center of the world, in order for it to survive in the new world order it may be best for Europe to unite... by diplomacy or force.
- United Nations Security Council
Cast votes on UN Security Council resolutions both as a permanent member and non permanent member. The fate of many countries depends on your choices.Will you allow the world to dictate your actions or just veto any disagreement at the UN?
- New technologies
Many new technologies to research and types of warfare to unlock, combine the best of your countries knowledge with the best of your mighty weapons to defeat any foe.
- New political and diplomatic mechanics
Neutrality is now controlled by your foreign ministers and your military budget. While your army would gladly take the increase in budget it may raise a few eyebrows and suspicions.
- Historic ministers
New ministers have been added from the year 2000 all the way to the year 2012 and beyond.