Blood Mage D&d
The most recent games with Blood Mage first are
Tower of the Blood Mage - Level 1 13 nights ago, when the winds fell silent and the moon turned blood red, a mysterious tower emerged amongst the sandy dunes of the Cindersand Desert. What mysteries lie in waiting behind the doors of this ominous structure?
TGW | vs. | Simba |
Game 1 on Concealed Hill | ||
Romantic | vs. | XiaoKK |
Game 2 on Echo Isles | ||
TeD | vs. | XiaoKK |
Game 1 on Northern Isles | ||
Ice orc | vs. | TeD |
Game 1 on Last Refuge | ||
RohJinWook | vs. | WhO |
Game 1 on Last Refuge |
The most recent games with Blood Mage second are
120 | vs. | Chaemiko |
Game 1 on Last Refuge Losers' Finals in WGL 2019 Summer - Grand Finals | ||
120 | vs. | Chaemiko |
Game 1 on Last Refuge | ||
Imperius | vs. | HawK |
Game 1 on Echo Isles | ||
Sok | vs. | Lyn |
Game 2 on Echo Isles Group D Losers' Finals in WGL 2019 Summer - Grand Finals | ||
Moon | vs. | Chaemiko |
Game 3 on Terenas Stand LV Group C Winners' Finals in WGL 2019 Summer - Grand Finals |
The most recent games with Blood Mage third are
EnTe | vs. | HawK |
Game 1 on Echo Isles | ||
Lucifer | vs. | Blade |
Game 1 on Last Refuge | ||
HuG | vs. | RohJinWook |
Game 3 on Concealed Hill GS1 Group C Losers' Finals in WGL 2019 Summer - May Open Qualifier | ||
HawK | vs. | ice orc |
Game 1 on Echo Isles GS1 Group B Losers' Finals in WGL 2019 Summer - April Open Qualifier | ||
SoulEater | vs. | sixb0nes |
Game 1 on Last Refuge |
Build Guide
Detailed Video Guide:
The Necromancer blood mage build! Summoner pet build, able to deal tremendous amounts of damage from skeleton mage. Commands the field of battle with many stuns / cc effects, but still a very fragile build. Use your pets as shields to help avoid damage. Keep mages at 10.
When entering the rift, I typically create 4-6 mages to start. Apply your curse, keep command skeletons active, and refresh bone armor. Positioning is key. Stand in Oculus rings from follower when possible, and try and keep still to keep up Endless walk multiplier.
Dangerous elite affixes include: Jailer, Vortex, Waller, Frozen Pulse
Time wasting elite affixes: Juggernaut, Illusionist
Please reference the video guide for more detailed info and explanation.
GR93 clear above for gameplay reference.
Question: How to survive without defensive gem?
Survivability without Eso is 'okay', in that you'll survive most hits at least once. I found you do need a certain health pool threshold. 750-800k minimum unbuffed is my recommendation - so if you have to you can use VIT gems or paragon.
APDs help out quite a bit, but don't prevent being one shot killed. I think it mostly comes down to fishing slightly more at the top end of your push. I spent what felt like least 50 keys getting GR92 and 93 completed for example, waiting to find right mob type and map.
Also, normal avoidance for defense: using pets as shields from ranged attack, pre-emptively moving to avoid dangerous mob, using command skele on dangerous mob, having proper positioning so that you have option to both engage or retreat, etc.
Credit: Wreckanoth for his blood for blood build guide (used as a starting point).
Mages
Buffed by skills and items:
Duration Extended by:
- Circle of Nailuj's Evol (also allows double mage per cast)
Curse will proc Dayntee's Binding + Slow will proc Trapped:
Stuns (Crowd control for DR via parthans and extra damage via Krysbin's Sentence):
Damage Reduction:
Recovery:
- Life on Hit affix on gear
Essence Generated by:
D D Blood Mage Reddit 5e
Health Globe Interactions:
Follower:
- Enchantress (pick stuns / charms)
Blood Mage 3.5 D D
Alternate setup (more easy going, less reliant on pets hitting enemy, but approx 3 GRs lower in power):
Blood Magic Spells Dnd 5e
- Swap Grisly Tribute for Spreading Malediction.
- Swap LoH on gear for VIT / INT affix.
- Swap Zei for Gizzard.